THE PLAYBOOK · LUODIQIAN
How to play Kakuro
Open Kakuro, check the instructions and begin a round. Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Use the example below to understand a decision. Make your first input carefully and watch the result. Check the relevant rule before repeating a move.
Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
Keep the aim in sight
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Notice the feedback after each input.
Your goal
Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals. Read that aim before choosing your first action. Check the rules when you are unsure.
Step by step
- Compare a row total with its fixed entries.
- Use the column total for the same blank.
- Enter digits 1–9.
- Check puzzle verifies totals and non-repetition.
Controls
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Keep the playing area visible while using these controls. Return to the rules if the result is unexpected.
A useful example
A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell. Focus on why the action is allowed, not only its outcome. Keep the game’s format in mind.
Watch out for this
Repeated digits in a run are forbidden even when the sum matches. Check the rule before repeating the action. After a move, check what changed. Decide which rule explains the new state before acting again.
Common questions
While reading the Guide, what is the goal of Kakuro?
Here is the relevant explanation: Complete a 4×4 sum grid with digits 1–9, no repeats in any row or column, and the displayed totals.
As a new player, how do I control Kakuro?
The key detail is this: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
When I return, what example helps explain Kakuro?
The key detail is this: A row total 18 with fixed values 2, 4 and 7 requires 5 in the remaining cell.
What should I watch out for in Kakuro?
For clarity: Repeated digits in a run are forbidden even when the sum matches.
While reading the Guide, what format does Kakuro offer?
The key detail is this: Practise sums on twelve small, unblocked 4×4 grids. These teaching boards use whole-row and whole-column totals rather than the blocked runs of classic Kakuro.
As a new player, which play mode does Kakuro use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.